Structurally, Halo Infinite feels both progressive and familiar. The only downside is that the grappleshot totally eclipses other new additions to the game, such as an enemy sensor or the Drop wall, an energy shield. What's more, it's fun, and feels like such a natural addition to the series that it'll make going back to past entries feel stilted in comparison. ![]() Typically, if you think you should be able to do something with the gadget, you probably can – a brilliant bit of forethought on developer 343 Industries' part. While a few low-key tutorials are offered on the grapple's usage, many of its tricks – such as removing shields – are left for players to discover through trial and error. As you progress through the game, you'll be able to upgrade the grapple too, delivering stun attacks on impact.Įverything in _Halo Infinite_’s campaign is in service of improving combat, and 343 undeniably delivers.īest of all, it feels intuitive. It makes navigating Infinite’s maps feel a tad more tactical, letting players hunt for vantage points to rain fire down on enemies, or seek out routes to higher ground when under fire. Master Chief can latch onto overhead surfaces – an early section has him essentially web-swinging over platforms while escaping an exploding ship – or pull himself up to higher platforms. ![]() The tool also adds more verticality to gameplay. Enemies can be latched onto from afar, zooming in on them for an accelerated melee take down, or shields can be ripped away from them in a flash, leaving them exposed to a burst of rifle fire. While Halo’s faceless protagonist is still an armoured superman capable of devastating alien hordes through sheer physicality – either slamming into opponents with brutal melee strikes or juggling the series' now-familiar arsenal of sci-fi weaponry – the grapple adds speed to Master Chief's arsenal.
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